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Casino Night Zone (Sonic the Hedgehog 2) | Sonic News Network | FANDOM powered by Wikia Sonic the Hedgehog 2 is a platform video game developed and published by Sega for the Sega Genesis console. It was released worldwide in November.

Casino zone sonic

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Get more with Builders Club! Please login or register to continue. About Store Leaderboards Servers Description EDIT: Working to get music and mute button fixed. Now Sonictopia has music!! And also a mute button, which works by either clicking it or pressing the letter M on your keyboard.

Oh yeah and the portal to Casino Night Zone has been moved to a more obvious location. As more SUPER Speedy Donations are bought, more new areas will be added. Now with VIP Servers! Continue reading you everyone for giving me two million visits!

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Check out **Casino Night Zone!!** New Sonic RP: Sonictopia. It’s one of the millions of unique, user-generated 3D experiences created on Roblox. EDIT: Working to.

Sonic the Hedgehog 2 Casino Night Zone. Sparkling neon lights and glittering gold fill the Casino with razzmatazz! Play the machines with Button A, B or C. Flip the levers and push down the springs to send Sonic reeling like a bouncing blue pinball! Casino Night Zone is the fourth Zone in Sonic the Hedgehog 2. It is a huge city on neon colors on West Side Casino zone sonictaking place during night time. As many other Zones in the game, Casino Night Zone consists of two standard Acts with a boss fight at the end of Act 2.

In line with the pinball-themed level design, Casino Night Zone features various bouncy casino-themed gimmicks and slot machines, making it one of the most unique Casino zone sonic in Sonic the Hedgehog 2. Casino Night Zone take place in a huge, sprawling casino city during the night time. Most likely, the inspiration for the background and Zone's theme has been the Las Vegas Strip.

In the background, numerous buildings are seen giving off many jaunty electric colors and even further into the background there are lines of skyscrapers. One of larger gambling houses are seen having flashing decorations with casino zone sonic words " Sonic ", "Casino" and " Sega ". Casino Night Zone's visit web page landmass is highly detailed and has flashing neon colors as well.

Along with the many colorful details, there are small, rotating icons of Sonic and Tails adorning columbus hollywood. The ground here is covered in red and blue layers with casino zone sonic neon colored palm trees, blue poles, Casino signs and other decorations along the paths.

There are also many neon signs saying "Sonic" and "Miles" floating in mid-air. On huge halls and in U-shaped gaps, there are large blue and casino zone sonic colored tables with red zigzag borders, where Slot Machines are usually placed. Sections in the Zone's level design is heavily based on the pinball tables.

As such, there are a huge amount of halls casino zone sonic utilize the playable characters as living casino zone sonic. Sometimes, the player has to curl into balls and then enter the pinball tables in order to progress in the Zone.

Casino Night Zone also features many alternate routes. While lower parts of the Zone have more narrow pathways, the upper parts have more linear pathways.

Regardless, there are often deep gaps between sections with many gimmicks to be utilized to either climb up or fall down. Since the level design of Casino Night Zone is based on pinball tables, the player has to pass through huge halls or spin up and down along deep U-shaped gaps.

Many of these sections in the Zone contain numerous bouncy objects and obstacles which are similar to real-life pinball machine components. Traditional bumpers with five-pointed stars give 10 points per hit, but will not give points after being hit ten times. There are also small Drop Targets casino zone sonic give 10 points. Once touching it, it will change the color three times green, then yellow and then red until it disappears completely.

Other bumper obstacles include casino zone sonic hexagonal bumpers which move either left and right or stand in one placered triangular bumpers and bouncy plates which are placed on walls, ceilings or at the sides.

There are also three small horizontal bars, which each give points. In Casino Night Zone, there are two types of flipperseach of which function differently.

Neon green and white flippers casino zone sonic like real-flippers and can be used to launch the playable character higher up. Orange and white colored flippers are pointing downwards and are usually located on the bottom of U-shaped gaps please click for source automatically send the player backwards upon being touched. One casinomeister the most prominent features in the Casino Night Zone are the slot machines which are placed above or in the middle of the pinball table sections.

By getting into the hatch above or below the slot machine, the player can roll the slot machine and enter different combinations casino zone sonic the three wheel icons on it to get a certain reward see all results here.

With the slot machines, the player either wins a variable amount of Ringsspiked balls makes the player lose rings or nothing. Blue colored casino zone sonic loops in Casino Night Zone are heavily automated. There are also deep and narrow casino zone sonic sections, where the blue platform will go up or down. There casino zone sonic several purple conveyor belts  to pass over huge gaps. Rarely, there are also green blocks, which move as click at this page from up, right and down.

They will then disappear and appear on the other side to repeat the pattern. Casino Night Zone does not feature huge amount of threat with the small exception being Crawl Badniks and few lines of spikes.

However, there are huge blue cubic blocks, which function as platforms or crushers on narrow pathways. In the beginning of Act 1, the player can either fall down to the pinball table and the lower pathway or utilize the conveyor belt to choose the mid-pathway.

The lower pathway feature several spike locations and crushing blue blocks, but leads to the first narrow elevator section. After that, the player will be launched by Pinball Shooters through winding tunnels to a section with bumper plates. Here, the player has to use the green flippers to aim at the blue blocks and use them as platforms to progress with the Act.

On the mid-pathway, the section splits into two pathways, which both lead to the upper part of the Act. There, there is huge gaps which lead to the casino zone sonic pathway. In part above the Act there are Rings and bumpers floating in the mid-air above bumper plates, which the player can reach by using green flippers.

From there, the player can fall down to the lower pathway or progress through the upper path by using more info moving blocks.

The lower pathway has three U-shaped gaps with the third one leading to the lower pathway, while casino zone sonic player can progress through the mid-pathway without using gaps. The lower pathway has a small hall with bumpers and bumper plates, and has a narrow elevator section casino zone sonic to the pinball section.

The upper and center pathway have two Slot Machines set above the Act. The player can then proceed to a small gap that leads to the lower pathway's pinball section. If the player manages to get bounced up by the hexagonal bumper, the player can reach another pinball section to the far right. Both pinball sections will eventually lead to the end of the Act by passing through casino zone sonic winding tunnel or being launched ahead by the green flipper.

Act 2 starts out by entering a winding tunnel and then using a Pinball Shooter. After passing below the first slot machine, the pathway splits into three ways. The higher pathway can be reached by utilizing the green flippers to reach it, while the lower pathway go down from the mid-pathway, which goes through a pinball section and a route to the center pathway. Below the moving blue blocks, there is a hidden pathway behind the wall that has a narrow casino zone sonic going to the lowest point of the Act.

This route contains amy casino zone sonic blocks that can crush the player. Beginning from the upper pathway, there is a casino zone sonic, narrow elevator hole that leads to the center pathway.

While getting up from the lower pathway, the player can also reach to the center pathway as well this way. Following the upper pathway can be challenging as the player has to bounce on bumpers, drop targets and pass green blocks over huge gaps. The lower pathway will eventuall unite with the center pathway, and after running over the first Star Post and falling down to the U-shaped gap, there are two right pathways casino zone sonic progress through the Act.

Also, there casino zone sonic a hidden pathway behind the left wall that leads to another lower pathway. This path has a long hall with Rings, bumpers and bumper plates on ceilings and ground, while on the right side, there is another elevator section leading back to the center pathway.

All pathways, including the upper and two center pathways will casino zone sonic on this pathway and follow the another narrow elevator section and the last pinball section in the act. After going down and passing by the last Star Post, the player reaches the boss arena.

In this Casino zone sonic boss fight, Dr. Robotnik attacks with a claw-wielding machine and drops red bombs from a hatch casino zone sonic the underside. Casino zone sonic electric casino zone sonic means this boss should not be attacked from read more. Do not be tempted to use the flippers just because they're there. The trick for this boss is to turbo-dash your way up the walls of the pinball arena, and hit Robotnik vegas fiesta casino jumping off casino zone sonic walls on your way up.

It is tricky, but this method is still less dangerous than attempting a flipper-based attack. Games Movies TV Wikis.

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Description A casino-themed city filled with pinball tables and slot machines.

Sonic the Hedgehog 2 Genesis - (1080p) Part 4 - Casino Night Zone

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Casino Night Zone is the fourth Zone in Sonic the Hedgehog 2. It is a huge city on neon colors.
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